The Department for International Trade (DIT) is seeking businesses for the Manchester Digital City Week on 9 March 2020 to take part in matchmaking meeting sessions.
Science, digital and technology
Arts Council England has developed Digital Culture Compass, a way of helping arts organisations approach, assess and improve their digital activities.
Visit the site here.
The website consists of a digital charter for organisations’ leaders looking to make and communicate a commitment to approaching digital activities led by core values, centred on people’s needs and responsive to change, and a self-assessment tool for improving digital strategy, plans and activity.
Hacking Hearts was a fast-paced project that saw postgraduate students from across disciplines at Central Saint Martins hack the research of inaugural Scientists in Residence over the course of a week.
Kuwait Calling is a trailblazing collaboration between the Sheikh Jaber Al-Ahmed Cultural Centre (JACC), a cultural powerhouse in the Arabian Gulf region, and London-based 59 Productions’ team of Tony and Olivier Award-winning creatives (Opening Ceremony of the London 2012 Olympic Games, David Bowie is, War Horse), featuring dancers from Rambert, one of the UK’s leading contemporary dance companies.
We are delighted to share with you our latest video designed to show you, in vivid colour, what the Culture Diary does to support the culture and creative industry sectors.
British Council has launched two digital arts-focused open call opportunities for 2020. Details and how to apply for them are below.
AMPLIFY Digital Arts Initiative is an initiative developed by the British Council in partnership with MUTEK (Canada/Argentina) and Somerset House Studios (UK). Since 2018, the programme has connected an active network in Argentina, Canada, Mexico, Venezuela, Peru and the UK.
Creative FLIP project has announced the second round of its peer-to-peer exchange and mobility scheme for creative hubs from across the European continent and its neighbourhood.
The programme is aimed at engaging peers from creative hubs with the idea to:
- initiate projects of co-creation or collaborative plans
- share knowledge and expertise across Europe and its neighborhood through public and/or community events
- seek new formats of cross-sectorial cooperation between creative hubs and the educational sector
A new collaboration with Acute Art sees the first virtual reality artwork by Anish Kapoor presented in the dramatic setting of Windmill Hill on the Waddesdon estate.
‘Into Yourself, Fall’ (2018) takes users on a journey through the human body, experiencing the sensation of falling into yourself. The work seeks to simulate vertigo, depicting a labyrinth of the inner workings of the self.
Royal Mail has released a set of stamps celebrating pioneering British video games from the 1980s and 1990s.
Video games are a vital part of the UK’s creative industries, contributing nearly £3 billion to the economy according to a 2018 British Film Institute (BFI) report.
DCMS launched the UK Games Fund in 2015, which provides grants up to £25,000 to designers and developers, enabling more games to be made and more talent to break into the industry. DCMS confirmed an extra £1 million for the fund last year, extending it until March 2021.
Galleries and museums in the UK can now apply to be considered for Art Fund's Museum of the Year 2020, the world's biggest museum prize and the UK's largest art award.
Register for or login to your Art Fund account and apply before 12pm on 13 February 2020. The winning museum or gallery received £100,000 while named finalists each receive £10,000.